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Jpog mods 2017
Jpog mods 2017





jpog mods 2017
  1. #JPOG MODS 2017 HOW TO#
  2. #JPOG MODS 2017 MOD#
  3. #JPOG MODS 2017 PS4#

An additional step has to be made to load more then one DLC in a mod. Scroll down to SResourceArchiveList2=Skyrim and after Update.bsa (assuming you have all three DLC), add Dawnguard.bsa, Hearthfires.bsa, and Dragonborn.bsa. Go into your Skyrim directory, open up SkyrimEditor.ini. If one doesn't, the CK will not be able to load the DLC assets and crash.

#JPOG MODS 2017 MOD#

I would also recommend cleaning the master's (Update, and the DLC) with TES5Edit before getting started on a mod.īefore one can mod with the DLC, they need to add the BSA's to the SResourceArchiveList2=Skyrim. So first you'll need the Creation Kit, so get that installed if its not already.

#JPOG MODS 2017 HOW TO#

I'm going to cover how to use the DLC, how to search and replace, disable, and how to create custom containers. I suggest reading the Creation Kit Wiki's tutorials first before reading this tutorial.

jpog mods 2017

This tutorial is going to be about making a simple house mod. I apologize for not having posted anything after my first post, but I haven't had any ideas or inspiration for modding tutorials since. While it may be a while, even months before I do another blog post, its not being abandoned, more or less just on hold. I haven't had much inspiration for any new mods lately either, so its possible it may be some time before I do another tutorial. While I was hoping to do more tutorials, at the very least on a monthly basis, that has not happened, since I've been busy maintaining my existing mods. I've also been busy with some real life things as well, but no need to get into detail about them here. As any visitors to this blog post can see, I've been quite busy with modding. Also did a major revision for my Wolf Knight Armor mod's description. Today I worked on a major revision for the description, and minor updates for my Wearable Dragon Horns and Tails mod. My most recent updates were for my Wolf Knight Armor mod, my Simple Plant Color Tweak mod, Less Orange Textures mod, and some non Skyrim related stuff (some skins/textures for dinosaurs in JPOG, or Jurassic Park Operation Genesis). Been busy with updating several of my mods for a while. This issue is the up-scaled textures for Skyrim SE and what this means for me, and others.īeen a while since I've posted anything here again. I will be discussing not just the mods I have brought over to the SE below, but my future plans, and another extremely important issue that I think needs mentioned (though it has been brought up a few times).

#JPOG MODS 2017 PS4#

This also means the majority of my mods cannot be shared with PS4 users as external assets make up the bulk of my many mods. If a mod requires new models, textures, animations, scripts, etc, it will not be able to be on PS4. As no external assets can be shared with the mods for PS4, that leaves quite a bit of mods out, some very important such as USLEEP, and many others. Another disappointing issue is the restriction regarding PS4 mods and external assets currently.

jpog mods 2017

Load order is incredibly important to a stable modded game, and so is cleaning the master files to prevent dirty edits and deleted references from causing issues. Though it will be much harder for console users to get a good stable game without the use of important tools such as LOOT and the _edit programs, as well as the lack of a bashed patch. Mods are now able to be shared through on consoles, and I have no issue against it, and have already shared some of my mods through it. Another important new thing is console modding. Testing out and updating my mods, along with testing out other mods that I would like to use in SE, as I had in the original Skyrim. I have many more that need brought over, which will take me time. So Skyrim Special Edition has been out for a bit now, and I've already got two mods for that ported over.







Jpog mods 2017